empire-defense.crystalin.fr rapport :   Visitez le site


Titre:empire defense | defend your empire against the world

La description :free tower defense game in evolution. prepare your defense, build your team and defeat all the others !! game public release end 2009....

Classement Alexa Global: # 11,939,971

Server:Apache/2.4.34 (Unix)...
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L'adresse IP principale: 81.169.145.146,Votre serveur Germany,Berlin ISP:Strato AG  TLD:fr Code postal:de

Ce rapport est mis à jour en 19-Aug-2018

Created Date:2007-11-07
Changed Date:2016-11-07
Expires Date:2017-07-11

Données techniques du empire-defense.crystalin.fr


Geo IP vous fournit comme la latitude, la longitude et l'ISP (Internet Service Provider) etc. informations. Notre service GeoIP a trouvé l'hôte empire-defense.crystalin.fr.Actuellement, hébergé dans Germany et son fournisseur de services est Strato AG .

Latitude: 52.524368286133
Longitude: 13.410530090332
Pays: Germany (de)
Ville: Berlin
Région: Berlin
ISP: Strato AG

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description download spells empire defense news attack of the sheep clones don't mess with your algorihtms empire defense in 3d private alpha version released !! mvc applied to the sound object pool management multiplayer : cooperative mode font management and rendering 2d shock-wave on texture with shader daily menu more game images attack of the sheep clones mon, 03/22/2010 - 01:22 — crystalin after the ui, i'm improving (that's a huge improvement, you'll see :)) the units... some of you told me the magician walking without moving his feet is not a proof of high technology... (who is impressed by someone walking with his feet ??). so here is the attack of the sheep clones (i don't know how to draw but i can make them jump...) there are other models too and will be many more soon (it's funny how many object you can make jump :)) c++ opengl view crystalin's blog don't mess with your algorihtms fri, 03/19/2010 - 19:49 — crystalin after some weeks without working at all on my projects (got a job, and i'm now preparing my travel to australia). i decided to fix my lost algorithms. the one you can see is my plant generator (an simple alpha version... and yes all is alpha in this game but i'm gonna fix that too). the conclusion for today is : don't feed your plant too much or they gonna eat your screen. ps : my liquid crystal ui is getting better. i'll soon show a preview of it. c++ view crystalin's blog empire defense in 3d fri, 11/27/2009 - 23:40 — crystalin i wanted to try if a 3d mode would be cool for the game. i played during 2 days with irrlicht and decided to implement it for the game (as another view, which allows me to use the 2d or 3d view anytime i want). irrlicht is maybe not the best (i don't like how they code and there are many mistakes, like the returning a full object instead of a const ref some times... and missing optimization like using a list instead of a vector is sometime useless). i'll move to another engine if i need it. c++ controller irrlicht view crystalin's blog read more private alpha version released !! mon, 11/23/2009 - 22:38 — crystalin the alpha version is now released for private testing !! no real improvements but it will allow some of you to test it. the game engine is working well (i hope) without crashes and memory leaks. the sound engine is done (missings sounds :p). about the graphic engine, it is not perfect but i'll change it to a better one (not made by me this one) soon. this is the main reason why i'm releasing this alpha version. the multi-player mode is disabled for this version, but... i added two maps : jungle & long-road my max level on big-one is 15 (i tried only few times). i'm waiting for yours !! mode view crystalin's blog read more mvc applied to the sound sun, 11/22/2009 - 20:52 — crystalin now i have some music/sounds to add to the game (see the next post), i need to implement the sound engine. after looking for a library on google, my final choice was fmod. it's quite easy to use and seems to be fast. i'll not show you how to use it, there are some tutorials easy to follow on internet. however, this is a big step in the game development. the sounds and the music really increases the game sensations. c++ fmod sound view crystalin's blog read more object pool management sun, 11/08/2009 - 16:24 — crystalin i'm always looking for performances (too much i guess) and everybody knows that a malloc/free is expensive. that's why i was using a object (can be unit, towers, ammos....) array as a fixed memory and a vector of object pointer as a list pointing to some of the array objects. the only problem was about the constructor. i didn't find a way to call it without "new" boost c++ model crystalin's blog read more multiplayer : cooperative mode fri, 11/06/2009 - 16:04 — crystalin implementing multi-player was an easy task. i only changed the "player* player" to a "vector players". actually the game is in cooperative mode. but it can be easily changed to another multi-player mode. the money is individual but the rewards are shared whoever killed the unit. the number of players in-game is not limited, which is a good news for my mmorpg version (will come in a long long time i guess) c++ controller model view crystalin's blog read more font management and rendering fri, 11/06/2009 - 04:02 — crystalin the font is an important part of the graphics. it has to be clear, easily readable and small enough. the previous version, as described in one of my first post was using a bitmap pre-generated and a metric file. i still beleive it's a good idea, except for the pre-generated part (how a waste of time it is !). so i looked at some opengl good gui and found good articles about freetype2. for those who don't know yet, it's a library generating font bitmap from true type fonts. (the article on nehe tutorials is a good way to start to use it). c++ freetype2 opengl view crystalin's blog read more 2d shock-wave on texture with shader mon, 10/26/2009 - 16:29 — crystalin the new shader example is about how to simulate a shock-wave over a texture. it is really useful for my explosion. the result is pretty cool. it looks like a transparent shock-wave, and i think i could use it for water wave. if you can make a better version of it, i'll appreciate to get it :) i could have used 2 textures (the real texture + a normal-like map) to implement it. however i'm not sure if the multi-texture is part of all the almost recent devices, i use a distance algorithm. video from youtube to show the effect of the shockwaves : c++ glsl opengl view crystalin's blog read more daily menu mon, 10/26/2009 - 16:04 — crystalin today, you have the choice between the "start", an excellent button to start the party. followed by the resume one, which is for those who likes to go ahead, a nice choice. the option and about choice of today are missing, but will be back soon. and if don't like our menu you can just take the exit one. after spending many hours to get a good button design on photoshop i finally got a pretty good result. this is the main menu. controller graphics model photoshop view crystalin's blog 1 2 3 next › last » copyright @ alan sapède (alias crystalin) project empire defense : tower defense game, multiplayer and soon mmo user login log in using openid: what is openid? username: * password: * log in using openid cancel openid login create new account request new password popular game news all time: 2d shock-wave on texture with shader attack of the sheep clones daily menu font management and rendering don't mess with your algorihtms

Informations Whois


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%% [2600:3c03:0000:0000:f03c:91ff:feae:779d REQUEST] >> crystalin.fr
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domain: crystalin.fr
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admin-c: ANO00-FRNIC
tech-c: HS456-FRNIC
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nsl-id: NSL1300-FRNIC
registrar: CRONON AG
Expiry Date: 07/11/2017
created: 07/11/2007
last-update: 07/11/2016
source: FRNIC

ns-list: NSL1300-FRNIC
nserver: docks01.rzone.de
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registrar: CRONON AG
type: Isp Option 1
address: Pascalstr, 10
address: 10587 BERLIN
country: DE
phone: +49 30 398020
fax-no: +49 30 39802 222
e-mail: registrar-admin@cronon.net
website: http://www.strato.fr
anonymous: NO
registered: 19/01/2006
source: FRNIC

nic-hdl: ANO00-FRNIC
type: PERSON
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remarks: While the registrar knows him/her,
remarks: this person chose to restrict access
remarks: to his/her personal data. So PLEASE,
remarks: don't send emails to Ano Nymous. This
remarks: address is bogus and there is no hope
remarks: of a reply.
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registrar: CRONON AG
changed: 28/05/2007 anonymous@anonymous
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nic-hdl: HS456-FRNIC
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contact: Hostmaster Strato
address: Cronon AG
address: Emmy-Noether-Str. 10
address: 76131 Karlsruhe
address: DE
e-mail: harry@cronon.org
admin-c: HU14-FRNIC
tech-c: HU14-FRNIC
registrar: CRONON AG
changed: 20/06/2006 harry@cronon.org
anonymous: NO
obsoleted: NO
source: FRNIC


  REFERRER http://www.nic.fr

  REGISTRAR AFNIC

SERVERS

  SERVER fr.whois-servers.net

  ARGS crystalin.fr

  PORT 43

  TYPE domain
RegrInfo
DISCLAIMER
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% This is the AFNIC Whois server.
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% [2600:3c03:0000:0000:f03c:91ff:feae:779d REQUEST] >> crystalin.fr
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  REGISTERED yes

ADMIN

  HANDLE ANO00-FRNIC

  TYPE PERSON

  CONTACT Ano Nymous

REMARKS
-------------- WARNING --------------
While the registrar knows him/her,
this person chose to restrict access
to his/her personal data. So PLEASE,
don't send emails to Ano Nymous. This
address is bogus and there is no hope
of a reply.
-------------- WARNING --------------

  SPONSOR CRONON AG

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ADDRESS
Cronon AG
Emmy-Noether-Str. 10
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DE

  EMAIL harry@cronon.org

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  SOURCE FRNIC

OWNER

  HANDLE ANO00-FRNIC

  TYPE PERSON

  CONTACT Ano Nymous

REMARKS
-------------- WARNING --------------
While the registrar knows him/her,
this person chose to restrict access
to his/her personal data. So PLEASE,
don't send emails to Ano Nymous. This
address is bogus and there is no hope
of a reply.
-------------- WARNING --------------

  SPONSOR CRONON AG

  CHANGED 2007-05-28

  ANONYMOUS YES

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  ELIGSTATUS ok

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DOMAIN

  STATUS ACTIVE

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NSERVER

  DOCKS01.RZONE.DE 81.169.146.11

  SHADES02.RZONE.DE 85.214.0.232

  NAME crystalin.fr

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